#include <curses.h>
#include <:signal.h>
static void finish(int sig);
main(int argc, char *argv[])
{
/* initialize your non-curses data structures here */
/* arrange interrupts to terminate */
(void) signal(SIGINT, finish);
/* initialize the curses library */
(void) initscr();
/* enable keyboard mapping (non-BSD feature) */
keypad(stdscr, TRUE);
/* tell curses not to do NL->CR/NL on output */
(void) nonl();
/* take input chars one at a time, don't wait for <\\>n */
(void) cbreak();
/* don't echo input */
(void) noecho();
if (has_colors())
{
start_color();
/*
* Simple color assignment, often all we need.
* Enables basic 8 colors on black background.
* BSD curses can't do this!
*/
init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
}
for (;;)
{
/* refresh, accept single keystroke of input */
int c = getch();
/* process the command keystroke (see Listing 2) */
}
finish(0); /* we're done */
}
static void finish(int sig)
{
endwin();
/* do your non-curses wrapup here; see Listing 2 */
exit(0);
}
Listing 1: A Program skeleton Illustrating How to Use Some New ncurses
Features