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Index: 0

& (ampersand) concatenation operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
&= bitwise AND assignment operator: 5.1.3. Operator Precedence
& bitwise AND operator: 15.2.1. Bitwise AND
&& logical AND operator (Flash 5): 5.7.2. Logical AND
+= add-and-reassign operator: 4.6.1. Joining Strings Together
[] array-element/object-property operator: 5.11.5. Array-Element/Object-Property Operator
11.3.2. Array Literals
creating references dynamically: 13.5.6.1. Using the array-element access operator
referring to object properties: 12.3.1. Referring to Properties
<<= bitwise left shift assignment operator: 5.1.3. Operator Precedence
>>= bitwise signed right shift assignment operator: 5.1.3. Operator Precedence
>> bitwise signed right shift operator: 15.2.5.1. Signed right shift
>>>= bitwise unsigned right shift assignment operator: 5.1.3. Operator Precedence
>>> bitwise unsigned right shift operator: 15.2.5.2. Unsigned right shift
~ bitwise NOT operator: 15.2.4. Bitwise NOT
|= bitwise OR assignment operator: 5.1.3. Operator Precedence
| bitwise OR operator: 15.2.2. Bitwise OR
^= bitwise XOR assignment operator: 5.1.3. Operator Precedence
^ bitwise XOR operator: 15.2.3. Bitwise XOR
(comma) operator: 5.9. The Comma Operator
/* */ comment markers: 14.3. Comments
// comment markers: 14.3. Comments
?\: conditional operator: 5.11.7. The conditional Operator
7.2.1. The Conditional Operator
{} curly braces (object initializers/statement block delimiters): 1.2.4. Modular Code (Functions)
6.2.1. Statement Blocks
-- decrement operator: 5.3.4. Decrement
/= division assignment operator: 5.1.3. Operator Precedence
/ division operator: 4.4.1. Using Operators
5.3.6. Division
. dot operator: 5.11.6. The dot Operator
accessing movie clip properties: 13.1. The "Objectness" of Movie Clips
accessing object properties: 12.3.1. Referring to Properties
traversing clip instance hierarchy: 13.5.3. Referring to Nested Instances
"" double quotes in strings: 4.5.2. String Literals
== equality operator (Flash 5): 4.6.2.1. Using the equality (==) and inequality (!=) operators
5.4. The Equality and Inequality Operators
= (equals sign) assignment operator: 5.2. The Assignment Operator
#include directive: 16.7.2. #include (Compile-Time Import)
20.5. Alphabetical Language Reference
semicolons not allowed: 14.2. Statement Terminators (Semicolons)
++ increment operator: 5.3.2. Increment
in do-while loops: 8.3. The do-while Loop
!= inequality operator (Flash 5): 4.6.2.1. Using the equality (==) and inequality (!=) operators
5.4.4. The Inequality Operator
>= greater-than-or-equal-to operator (Flash 5): 4.6.2.2. Character order and alphabetic comparisons
5.5.4. The Greater-Than-or-Equal-to Operator
<< left shift operator: 15.2.5.3. Left shift
< less-than operator (Flash 5): 1.1.6. ActionScript's Glue (Operators)
4.6.2.2. Character order and alphabetic comparisons
5.5.1. The Less-Than Operator
<= less-than-or-equal-to operator (Flash 5): 4.6.2.2. Character order and alphabetic comparisons
5.5.3. The Less-Than-or-Equal-to Operator
! logical NOT operator (Flash 5): 5.7.3. Logical NOT
|| logical OR operator (Flash 5): 5.7.1. Logical OR
- (minus) subtraction operator: 1.1.6. ActionScript's Glue (Operators)
4.4.1. Using Operators
5.3.3. Subtraction
%= modulo assignment operator: 5.1.3. Operator Precedence
% modulo operator: 5.3.7. Modulo Division
*= multiplication assignment operator: 5.1.3. Operator Precedence
* multiplication operator: 4.4.1. Using Operators
5.3.5. Multiplication
( ) parentheses
assigning vs. invoking methods: 12.4. Methods
function call operator: 5.11.8. The Function Call Operator
9.2. Running Functions
12.4. Methods
grouping operator: 5.8. The Grouping Operator
operator precedence and: 5.1.3. Operator Precedence
+ (plus) addition operator: 1.1.6. ActionScript's Glue (Operators)
4.4.1. Using Operators
5.3.1. Addition
converting data to strings: 3.4.2.3. Converting to a string with empty string concatenation
; semicolon
missing: 19.2.3. Common Sources of Bugs
terminating statements with: 1.1.4. The Wizard Behind the Curtain (the Interpreter)
6.2. Statement Syntax
9.2. Running Functions
14.2. Statement Terminators (Semicolons)
' single quotes in strings: 4.5.2. String Literals
- unary negation operator: 5.3.8. Unary Negation
$version global property: 20.5. Alphabetical Language Reference


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