Index: E
Symbols
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Index: E
- E property (Math object): 20.5. Alphabetical Language Reference
- ECMA-262 standard: 0. Foreword
- case-sensitivity requirements: 14.6. Case Sensitivity
- differences among ActionScript, JavaScript, and: D. Differences from ECMA-262 and JavaScript
- object-oriented programming resources: 12.5.5. Object-Oriented Programming Summary
- potential reserved words: 14.4. Reserved Words
- resources: A.2. ECMA-262 Resources
- void operator and: 5.10. The void Operator
- element nodes: 20.5. Alphabetical Language Reference
- creating: 20.5. Alphabetical Language Reference
- XML.nodeValue property and: 20.5. Alphabetical Language Reference
- ELEMENT_NODE (XML node type): 20.5. Alphabetical Language Reference
- else if statement: 7.3. The else if Statement
- else statement: 7.2. The else Statement
- Embed Fonts option for text fields: 18.3.7. Embed Fonts
- 18.5.11. Using HTML as Output
- embedded fonts in HTML text fields: 18.5.11. Using HTML as Output
- empty-clip timeline loops, creating: 8.7.1. Creating an Empty-Clip Timeline Loop
- empty statement: 6.3. The ActionScript Statements
- 6.3.11. The Empty Statement
- empty strings: 4.5.2.1. The empty string
- encoded strings, creating: 4.5.1. Character Encoding
- 20.5. Alphabetical Language Reference
- END property (Key object): 20.5. Alphabetical Language Reference
- Enter key
- capturing: 10.11.4.1. Handling special keys
- disabling with Single Line option: 18.3.1. Line Display
- ENTER property (Key object): 20.5. Alphabetical Language Reference
- enterFrame movie clip event: 10.10.1. enterFrame
- enterFrame movie clip event handler: 10.10.1. enterFrame
- 20.5. Alphabetical Language Reference
- building a portable preloader: 20.5. Alphabetical Language Reference
- capturing shortcut-key-style combinations: 10.11.4.1. Handling special keys
- checking for keypresses: 10.11.5. keyUp
- creating loops with: 8.7.2. Flash 5 Clip Event Loops
- 13.2.4. Process Clips
- order of execution: 10.12. Order of Execution
- simulating dynamic event handling: 10.16. Dynamic Movie Clip Event Handlers
- ENTITY_NODE (XML node type): 20.5. Alphabetical Language Reference
- ENTITY_REFERENCE_NODE (XML node type): 20.5. Alphabetical Language Reference
- enum keyword (potential reserved word): 14.4. Reserved Words
- eq (equality) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
- 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
- equality (==) operator (Flash 5): 4.6.2.1. Using the equality (==) and inequality (!=) operators
- 5.4. The Equality and Inequality Operators
- equality (eq) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
- 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
- equality of primitive datatypes: 5.4.1. Primitive Datatype Equality
- equals sign (=) assignment operator: 5.2. The Assignment Operator
- error checking: 19.1. Debugging Tools
- error messages: 19.1. Debugging Tools
- errors, debugging: 19. Debugging
- escape() global function: 20.5. Alphabetical Language Reference
- Escape key, capturing: 10.11.4.1. Handling special keys
- ESCAPE property (Key object): 20.5. Alphabetical Language Reference
- escape sequences
- in ActionScript: 4.5.2.2. Escape sequences
- hexadecimal: 4.5.2.3. Unicode-style escape sequences
- 20.5. Alphabetical Language Reference
- in string literals: 4.5.2.2. Escape sequences
- Unicode: 4.5.1. Character Encoding
- 4.5.2.3. Unicode-style escape sequences
- B. Latin 1 Character Repertoire and Keycodes
- escaped strings, decoding: 20.5. Alphabetical Language Reference
- eval() global function: 4.6.10. Executing Code in a String with eval
- 20.5. Alphabetical Language Reference
- Selection.getFocus() and: 20.5. Alphabetical Language Reference
- event-based execution model: 1.2.6. The Event-Based Execution Model
- 10.2. Event-Based AsynchronousCode Execution
- event handlers: 1.2.6. The Event-Based Execution Model
- 10.4. Event Handlers
- applications of: 10.17. Event Handlers Applied
- attaching to
- built-in object classes: 10.6.2. Attaching Event Handlers to Other Objects
- 10.16. Dynamic Movie Clip Event Handlers
- buttons/movie clips: 10.6.1. Attaching Event Handlers to Buttons and Movie Clips
- centralizing code: 10.15. Code Reusability
- creating: 10.6. Creating Event Handlers
- debugging: 19.2.3. Common Sources of Bugs
- defining: 10.5. Event Handler Syntax
- examples of: 10.17. Event Handlers Applied
- life span of: 10.6.2. Attaching Event Handlers to Other Objects
- missing: 19.2.3. Common Sources of Bugs
- movie clips: 20.5. Alphabetical Language Reference
- onClose (XMLSocket class): 20.5. Alphabetical Language Reference
- onConnect (XMLSocket class): 20.5. Alphabetical Language Reference
- onData()
- XML class: 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- XMLSocket class: 20.5. Alphabetical Language Reference
- onLoad(): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- onXML (XMLSocket class): 20.5. Alphabetical Language Reference
- scope: 10.7. Event Handler Scope
- scripting buttons: 1.3.6. Scripting the Answer Buttons
- vs. functions: 10.4. Event Handlers
- XML class: 20.5. Alphabetical Language Reference
- event protocol (getURL()): 20.5. Alphabetical Language Reference
- events: 10. Events and Event Handlers
- button (see button events)
- _changed event (text fields): 18.4.4. The _changed Event
- movie clip (see movie clip events)
- types of: 10.3. Types of Events
- exec command (standalone Player): 20.5. Alphabetical Language Reference
- execution model, event-based: 1.2.6. The Event-Based Execution Model
- 10.2. Event-Based AsynchronousCode Execution
- execution order
- of clip event handlers: 10.12. Order of Execution
- of code on layers: 13.4.4. Stacks and Order of Execution
- exp() (Math object): 20.5. Alphabetical Language Reference
- Expert Mode (Actions panel): 16.1.1.2. Expert Mode
- adding code to Actions panel: 1.1.2. Say Hi to Flash
- multiline comments and: 14.3. Comments
- explicit datatype conversion: 3.4.2. Explicit Type Conversion
- explicit vs. implicit variable declaration: 2.1.1. Automatic Variable Creation
- exponents in floating-point literals: 4.3.2. Floating-Point Literals
- export keyword (potential reserved word): 14.4. Reserved Words
- exporting sounds: 20.5. Alphabetical Language Reference
- expression statements: 6.3.2. Expression Statements
- expressions: 1.2.2. Expressions
- 6.2. Statement Syntax
- in assignment operations: 5.2. The Assignment Operator
- complex: 3.3. Creating and Categorizing Data
- automatic typing: 3.3.2. Automatic Complex Expression Typing
- creating data using: 3.3. Creating and Categorizing Data
- literal: 1.2.2. Expressions
- 3.3. Creating and Categorizing Data
- operators and: 5.1.1. Operators and Expressions
- regular (not supported): 4.6.5.5. No regular expressions
- 20.5. Alphabetical Language Reference
- extends keyword (potential reserved word): 14.4. Reserved Words
- external ActionScript files, importing text of: 16.7.2. #include (Compile-Time Import)
- 20.5. Alphabetical Language Reference
- external movies, importing: 13.3.4. Importing External Movies
Symbols
| A
| B
| C
| D
| E
| F
| G
| H
| I
| J
| K
| L
| M
| N
| O
| P
| Q
| R
| S
| T
| U
| V
| W
| X
| Y
| Z
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