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Index: T

tab characters in code: 14.1. Whitespace
Tab keypresses, capturing: 10.11.4.1. Handling special keys
tab order
HTML anchor tag not added to: 18.5.8. Anchor Tag Tab Order
setting: 20.5. Alphabetical Language Reference
of text fields, customizing: 20.5. Alphabetical Language Reference
TAB property (Key object): 20.5. Alphabetical Language Reference
tan() (Math object): 20.5. Alphabetical Language Reference
tangent, computing: 20.5. Alphabetical Language Reference
target parameter and global functions: 13.8.3.1. Method versus global function overlap issues
targetPath() global function: 13.5.6.6. The targetPath( ) function
20.5. Alphabetical Language Reference
_target property (MovieClip class): 13.5.6.5. The _target property
13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
Tell Target tool: 13.5.7. Whither Tell Target?
20.5. Alphabetical Language Reference
tellTarget() global function: 13.5.7. Whither Tell Target?
20.5. Alphabetical Language Reference
temperature converter, example of: 2.6. Some Applied Examples
temporary conversions: 3.4.3. Conversion Duration
temporary variables: 9.7. Function Scope
ternary operators: 5.1.2. Number of Operands
test expressions in loops: 8.2. Loop Terminology
Test Movie mode: 19.1. Debugging Tools
text fields: 18. On-Screen Text Fields
antialiasing: 18.4.3. Typical Text-Scrolling Code
embedded fonts in: 18.3.7. Embed Fonts
bad data in: 19.2.3. Common Sources of Bugs
Border/Bg option: 18.3.3. Border/Bg
_changed event: 18.4.4. The _changed Event
character indexes in: 20.5. Alphabetical Language Reference
converting to numbers: 3.4.2.4. Converting to a number with the Number( ) function
device fonts and: 18.3.7. Embed Fonts
dynamic text fields
changing content of: 18.1.2. Changing the Content of a Dynamic Text Field
creating: 18.1.1. Creating a Dynamic Text Field
retrieving values of: 18.1.3. Retrieving the Value of a Dynamic Text Field
Embed Fonts option: 18.3.7. Embed Fonts
18.5.11. Using HTML as Output
event handling for: 18.4.4. The _changed Event
hard returns in: 18.3.1. Line Display
HTML support: 18.5. HTML Support
largest allowed scroll value: 20.5. Alphabetical Language Reference
Line Display options: 18.3.1. Line Display
locating keyboard focus: 20.5. Alphabetical Language Reference
Max Characters option: 18.3.6. Max Characters
maxscroll property: 18.4.2. The maxscroll Property
Multiline option: 18.3.1. Line Display
options: 18.3. Text Field Options
Password option: 18.3.1. Line Display
properties: 18.4. Text Field Properties
quoting HTML attributes correctly: 18.5.9. Quoting Attribute Values
retrieving index of
first selected character: 20.5. Alphabetical Language Reference
insertion point: 20.5. Alphabetical Language Reference
last selected character: 20.5. Alphabetical Language Reference
scroll property: 18.4.1. The scroll Property
scrolling: 20.5. Alphabetical Language Reference
Selectable option: 18.3.5. Selectable
selecting characters with focus: 20.5. Alphabetical Language Reference
Selection object: 18.6. Working with Text Field Selections
20.5. Alphabetical Language Reference
setting keyboard focus for: 20.5. Alphabetical Language Reference
Single Line option: 18.3.1. Line Display
tab order, customizing: 20.5. Alphabetical Language Reference
text not appearing: 18.3.7. Embed Fonts
18.5.11. Using HTML as Output
undefined text fields and for-in loops: 18.7. Empty Text Fields and the for-in Statement
unrecognized tags and attributes: 18.5.10. Unrecognized Tags and Attributes
user-input text fields
adding to Flash forms: 17.2.1. Building the Frontend
changing content of: 18.2.2. Changing the Content of an Input Text Field
creating: 18.2.1. Creating a User-Input Text Field
retrieving/using values of: 18.2.3. Retrieving and Using the Value of an Input Text Field
using with fill-in forms: 18.2.4. User-Input Text Fields and Forms
Variable option: 18.3.2. Variable
variables, creating: 1.3.7. Building the Quiz End
Word Wrap option: 18.3.4. Word Wrap
text nodes: 20.5. Alphabetical Language Reference
creating: 20.5. Alphabetical Language Reference
raw XML source code in: 20.5. Alphabetical Language Reference
whitespace in: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
XML.nodeValue property and: 20.5. Alphabetical Language Reference
Text Options panel: 18.3. Text Field Options
TEXT_NODE (XML node type): 20.5. Alphabetical Language Reference
this keyword
customizing object properties during object creation: 12.5.2.2. Assigning custom properties to the objects of a class
explicitly referring to
current instances: 13.5.2.1. Self-references with the this keyword
objects using: 10.7.1. Movie Clip Event Handler Scope
passing unnamed clips as references to functions: 10.7.1. Movie Clip Event Handler Scope
throws keyword (potential reserved word): 14.4. Reserved Words
time
elapsed, determining: 20.5. Alphabetical Language Reference
working with: 20.5. Alphabetical Language Reference
timed animation: 8.7.3. Frame Rate's Effect on Timeline and Clip Event Loops
timeline loops: 8.7. Timeline and Clip Event Loops
creating empty-clip: 8.7.1. Creating an Empty-Clip Timeline Loop
creating process clips: 13.2.4. Process Clips
frame rate effect on: 8.7.3. Frame Rate's Effect on Timeline and Clip Event Loops
vs. ordinary loops: 8.7. Timeline and Clip Event Loops
timeline variables
accessibility of: 9.7.1. The Scope Chain
creating: 9.7.2. Local Variables
initializing: 9.13.1. Organizing the Quiz Code into Functions
using local variables to avoid name conflicts: 9.7.2. Local Variables
timelines
accessing variables on different: 2.5.6. Accessing Variables on Different Timelines
adding frame labels: 1.3.5. Adding Frame Labels
checking for hidden layers: 16.5. Where's All the Code?
creating variables: 1.3.4. Initializing the Quiz
2.5. Variable Scope
layer structure and: 1.3.2. Building the Layer Structure
13.4.1. The Internal Layer Stack
number of frames in: 20.5. Alphabetical Language Reference
playing from a given frame: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
references, absolute/relative: 2.5.6.1. The _root and _ parent properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
stopping at a given frame: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
variables: 2.5.5. Movie Clip Variables
timeouts, simulating: 8.7. Timeline and Clip Event Loops
D. Differences from ECMA-262 and JavaScript
toggleHighQuality() global function: 20.5. Alphabetical Language Reference
toLowerCase() (String class): 4.6.8.2. The toLowerCase( ) function
20.5. Alphabetical Language Reference
Toolbox list (Actions panel): 1.1.1. Creating Code
Toolbox pane (Actions panel): 16.1. The Actions Panel
toString(): 3.4.2.1. Converting to a string with the toString( ) method
Array class: 11.9.5. The toString( ) Method
20.5. Alphabetical Language Reference
Boolean class: 20.5. Alphabetical Language Reference
Date class: 20.5. Alphabetical Language Reference
Number class: 20.5. Alphabetical Language Reference
Object class: 20.5. Alphabetical Language Reference
XML class: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
_totalframes property (MovieClip class): 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
use instead of ifFrameLoaded statement: 6.3.10. The ifFrameLoaded Statement
toUpperCase() (String class): 4.6.8.1. The toUpperCase( ) function
20.5. Alphabetical Language Reference
trace() global function: 20.5. Alphabetical Language Reference
ActionScript interpreter and: 1.1.4. The Wizard Behind the Curtain (the Interpreter)
as debugging tool: 19.1.1. The trace( ) Function
used in loops: 1.2.3.2. Repeating tasks using loops
8.1. The while Loop
transformations (color adjustments): 20.5. Alphabetical Language Reference
transformobject, properties of: 20.5. Alphabetical Language Reference
transient keyword (potential reserved word): 14.4. Reserved Words
transparency in movie clips: 20.5. Alphabetical Language Reference
specifying: 20.5. Alphabetical Language Reference
trapallkeys command (standalone Player): 10.11.4.1. Handling special keys
20.5. Alphabetical Language Reference
trigonometry
arc cosine, computing: 20.5. Alphabetical Language Reference
arc sine, computing: 20.5. Alphabetical Language Reference
arc tangent, computing: 20.5. Alphabetical Language Reference
cosine, computing: 20.5. Alphabetical Language Reference
sine, computing: 20.5. Alphabetical Language Reference
tangent, computing: 20.5. Alphabetical Language Reference
troubleshooting tools: 19. Debugging
truncating decimal portion of numbers: 20.5. Alphabetical Language Reference
try keyword (potential reserved word): 14.4. Reserved Words
two-dimensional arrays: 11.10. Multidimensional Arrays
typeof operator: 1.1.6. ActionScript's Glue (Operators)
2.4.3. Determining the Type Manually
5.11.2. The typeof Operator
resolving unexpected type conversions: 19.2.3. Common Sources of Bugs
return values of: 3.4.5. Determining the Type of an Existing Datum
types of nodes: 20.5. Alphabetical Language Reference


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