Index: B
Symbols
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Index: B
- BACKSPACE property (Key object): 20.5. Alphabetical Language Reference
- balance of left/right channels
- determining: 20.5. Alphabetical Language Reference
- setting: 20.5. Alphabetical Language Reference
- Bandwidth Profiler (debugging tool): 19.1.4. The Bandwidth Profiler
- base-2
- logarithm of e: 20.5. Alphabetical Language Reference
- number system (binary system): 15.2. Bitwise Programming
- base-8 integers: 4.3.1. Integer Literals
- base class of ActionScript: 20.5. Alphabetical Language Reference
- batch vs. event-based programs: 1.2.6. The Event-Based Execution Model
- Beck, Kent: 19.2.4. Fixing Bugs
- binary numbers and bitwise operators: 15.2. Bitwise Programming
- binary operators: 5.1.2. Number of Operands
- bits (binary digits): 15.2. Bitwise Programming
- bitwise AND (&) operator: 15.2.1. Bitwise AND
- bitwise AND assignment (&=) operator: 5.1.3. Operator Precedence
- bitwise eXclusive OR (^) operator: 15.2.3. Bitwise XOR
- bitwise left shift assignment (<<=) operator: 5.1.3. Operator Precedence
- bitwise left shift (<<) operator: 15.2.5.3. Left shift
- bitwise NOT (~) operator: 15.2.4. Bitwise NOT
- bitwise operators: 15.2. Bitwise Programming
- real-life operations: 15.2.6. Bitwise Operations Applied
- vs. logical operators: 5.11.1. The Bitwise Operators
- bitwise OR (|) operator: 15.2.2. Bitwise OR
- bitwise OR assignment (|=) operator: 5.1.3. Operator Precedence
- bitwise shift operators: 15.2.5. The Bitwise Shift Operators
- bitwise signed right shift assignment (>>=) operator: 5.1.3. Operator Precedence
- bitwise signed right shift (>>) operator: 15.2.5.1. Signed right shift
- bitwise unsigned right shift assignment (>>>=) operator: 5.1.3. Operator Precedence
- bitwise unsigned right shift (>>>) operator: 15.2.5.2. Unsigned right shift
- bitwise XOR (^) operator: 15.2.3. Bitwise XOR
- bitwise XOR assignment (^=) operator: 5.1.3. Operator Precedence
- blank keyframes, adding: 1.3.7. Building the Quiz End
- blurring (see antialiasing)
- bold text (HTML support in text fields): 18.5.1. <B> (Bold)
- Boolean class: 20.5. Alphabetical Language Reference
- Boolean datatype: 3.2.1. The ActionScript Datatypes
- 4.7. The Boolean Type
- converting
- datatypes to: 3.4.1. Automatic Type Conversion
- 3.4.2.7. Converting to a Boolean
- 7.1. The if Statement
- values to: 20.5. Alphabetical Language Reference
- equality rules for: 5.4.1. Primitive Datatype Equality
- Boolean() global function: 3.4.2.7. Converting to a Boolean
- 20.5. Alphabetical Language Reference
- boolean keyword (potential reserved word): 14.4. Reserved Words
- Boolean logical operators (see logical operators)
- Boolean values
- comparison operators and: 4.6.2.2. Character order and alphabetic comparisons
- 4.7. The Boolean Type
- equality/inequality operators and: 4.6.2.1. Using the equality (==) and inequality (!=) operators
- Boolean.toString(): 20.5. Alphabetical Language Reference
- Boolean.valueOf(): 20.5. Alphabetical Language Reference
- Border/Bg option for text fields: 18.3.3. Border/Bg
- bounding boxes, determining: 20.5. Alphabetical Language Reference
- branching logic and logical operators: 5.7. The Logical Operators
- break statement: 6.3. The ActionScript Statements
- 8.6.1. The break Statement
- brightness, setting with a Color object: 20.5. Alphabetical Language Reference
- browsers, web (see web browsers)
- bugs (see debugging)
- built-in classes: 12.6.1. Built-in Classes
- 20.3. Built-in Classes and Objects
- attaching event handlers to: 10.6.2. Attaching Event Handlers to Other Objects
- 10.16. Dynamic Movie Clip Event Handlers
- event handler scope: 10.7.3. Other Object Event Handler Scope
- built-in functions: 1.2.4.1. Built-in functions
- 1.2.4.1. Built-in functions
- 20.1. Global Functions
- mathematical: 4.4.2. Built-in Mathematical Functions
- 20.5. Alphabetical Language Reference
- built-in movie clip
- methods: 13.8.3. Built-in Movie Clip Methods
- properties: 13.7. Built-in Movie Clip Properties
- built-in objects: 12.6.2. Built-in Objects
- 20.3. Built-in Classes and Objects
- for-in loops and: 8.5. The for-in Loop
- button event handlers: 16.3. Adding Scripts to Buttons
- button events for: 10.8. Button Events
- defining: 10.5. Event Handler Syntax
- scope rules: 10.7.2. Button Event Handler Scope
- button events: 10.8. Button Events
- dragOut: 10.8.6. dragOut
- dragOver: 10.8.7. dragOver
- press: 10.8.1. press
- release: 10.8.2. release
- releaseOutside: 10.8.3. releaseOutside
- rollOut: 10.8.5. rollOut
- rollOver: 10.8.4. rollOver
- simulating dynamic event handling: 10.16. Dynamic Movie Clip Event Handlers
- buttons
- adding code to: 1.3.6. Scripting the Answer Buttons
- adding scripts to: 16.3. Adding Scripts to Buttons
- attaching event handlers to: 10.6.1. Attaching Event Handlers to Buttons and Movie Clips
- hit areas of: 10.8. Button Events
- toggling yellow highlight rectangle: 20.5. Alphabetical Language Reference
- byte keyword (potential reserved word): 14.4. Reserved Words
- bytes
- checking number downloaded to Player: 20.5. Alphabetical Language Reference
- checking size of clips or movies in: 20.5. Alphabetical Language Reference
Symbols
| A
| B
| C
| D
| E
| F
| G
| H
| I
| J
| K
| L
| M
| N
| O
| P
| Q
| R
| S
| T
| U
| V
| W
| X
| Y
| Z
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