Index: L
Symbols
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Index: L
- labels, frame (see frames, frame labels)
- language reference, ActionScript: 20. ActionScript Language Reference
- last-in-first-out (LIFO) stacks: 11.7.3.1. The push( ) method
- lastChild property (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- lastIndexOf() (String class): 4.6.5.4. The lastIndexOf( ) Function
- 20.5. Alphabetical Language Reference
- Latin 1 characters: 4.5.1. Character Encoding
- code points for: 4.5.2.3. Unicode-style escape sequences
- B. Latin 1 Character Repertoire and Keycodes
- retrieving: 4.6.9.2. The charCodeAt( ) function
- 20.5. Alphabetical Language Reference
- sorting arrays: 11.9.2. The sort( ) Method
- creating strings from code points: 4.6.9.1. The fromCharCode( ) function
- generating strings from code points: 20.5. Alphabetical Language Reference
- hexadecimal escape sequences and: 20.5. Alphabetical Language Reference
- keycodes vs. code points: 20.5. Alphabetical Language Reference
- layer structure for Flash movies: 1.3.2. Building the Layer Structure
- 13.4.1. The Internal Layer Stack
- layers, checking for hidden: 16.5. Where's All the Code?
- le (less-than-or-equal-to) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
- 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
- left-associative operators: 5.1.3. Operator Precedence
- LEFT property (Key object): 20.5. Alphabetical Language Reference
- left shift assignment (<<=) operator: 5.1.3. Operator Precedence
- left shift (<<) operator: 15.2.5.3. Left shift
- length() (Flash 4 function): 4.6.5.1. The length property
- length property
- arguments object: 20.5. Alphabetical Language Reference
- Array class: 11.5. Determining the Size of an Array
- 20.5. Alphabetical Language Reference
- deleting array elements: 11.8.2. Removing Elements with the length Property
- extending arrays without assigning values to elements: 11.7.2. Adding New Elements with the length Property
- String class: 4.6.5.1. The length property
- 20.5. Alphabetical Language Reference
- less-than (lt) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
- 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
- less-than-or-equal-to (le) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
- 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
- less-than-or-equal-to (<=) operator (Flash 5): 4.6.2.2. Character order and alphabetic comparisons
- 5.5.3. The Less-Than-or-Equal-to Operator
- _leveln global property: 2.5.6.2. Accessing variables on different document levels
- 20.5. Alphabetical Language Reference
- document stacks: 13.4.3. The .swf Document "_level" Stack
- 13.5.4.2. Referencing other documents in the Player using _leveln
- referencing documents in Player: 13.5.4.2. Referencing other documents in the Player using _leveln
- levels (see document levels)
- lexical structure of ActionScript: 14. Lexical Structure
- Library
- creating clip instances manually: 13.3.2.1. Manually creating instances
- creating new instances from: 13.3.2.3. Creating instances with attachMovie( )
- 20.5. Alphabetical Language Reference
- LIFO (last-in-first-out) stacks: 11.7.3.1. The push( ) method
- line breaks
- in ActionScript code: 14.1. Whitespace
- HTML support in text fields: 18.5.6. <BR> (Line Break)
- in strings: 4.5.2.2. Escape sequences
- 20.5. Alphabetical Language Reference
- Line Display options for text fields: 18.3.1. Line Display
- Lingo
- arrays in ActionScript and C vs.: 11.2.3. Array Size
- communicating with: 20.5. Alphabetical Language Reference
- lingo protocol (getURL()): 20.5. Alphabetical Language Reference
- linkage identifiers: 20.5. Alphabetical Language Reference
- linked clips: 13.2.6. Linked Clips
- List Objects command (debugging tool): 19.1.3. The List Objects Command
- List Variables command (debugging tool): 19.1.2. The List Variables Command
- literals: 1.2.2. Expressions
- array: 11.3.2. Array Literals
- floating-point: 4.3.2. Floating-Point Literals
- function: 9.5. Function Literals
- adding methods to classes: 12.5.2.3. Assigning methods to objects of a class
- implementing methods with: 12.4. Methods
- integer: 4.3.1. Integer Literals
- numeric: 4.3. Numeric Literals
- object: 20.5. Alphabetical Language Reference
- string: 4.5.2. String Literals
- vs. variables: 3.3. Creating and Categorizing Data
- ll property (transformobject): 20.5. Alphabetical Language Reference
- LN10 property (Math object): 20.5. Alphabetical Language Reference
- load movie clip event: 10.10.2. load
- load movie clip event handler: 10.10.2. load
- 20.5. Alphabetical Language Reference
- order of execution: 10.12. Order of Execution
- load() (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- loaded property (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- XML.status property and: 20.5. Alphabetical Language Reference
- loadMovie()
- global function: 20.5. Alphabetical Language Reference
- target parameter and: 13.8.3.1. Method versus global function overlap issues
- loading external SWF files into Player: 13.3.4. Importing External Movies
- MovieClip class: 13.8.3. Built-in Movie Clip Methods
- 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- using data event handlers: 10.10.4.2. Using a data event handler with loadMovie( )
- load/unload movie clip events: 10.10.3. unload
- using with attachMovie(): 13.3.4. Importing External Movies
- loadMovieNum() global function: 20.5. Alphabetical Language Reference
- loadVariables()
- global function: 20.5. Alphabetical Language Reference
- security restrictions for: 20.5. Alphabetical Language Reference
- sending form-based data to server applications: 17.2.2. Sending Data to the Server
- target parameter and: 13.8.3.1. Method versus global function overlap issues
- MovieClip class: 13.8.3. Built-in Movie Clip Methods
- 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- using data event handlers: 10.10.4.1. Using a data event handler with loadVariables( )
- loadVariablesNum() global function: 20.5. Alphabetical Language Reference
- local scope of functions: 9.7. Function Scope
- local variables: 2.5.4. Variable Accessibility (Scope)
- 2.5.8. Local Variables
- creating: 9.7.2. Local Variables
- nonlocal variables and: 2.5.8. Local Variables
- localToGlobal() (MovieClip class): 13.8.3. Built-in Movie Clip Methods
- 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- log() (Math object): 20.5. Alphabetical Language Reference
- logarithm: 20.5. Alphabetical Language Reference
- (see also natural logarithm)
- of e (base-2): 20.5. Alphabetical Language Reference
- LOG10E property (Math object): 20.5. Alphabetical Language Reference
- logic in Flash movies: 1.2.3.1. Making choices using conditionals
- logical AND (&&) operator (Flash 5): 5.7.2. Logical AND
- logical AND (and) operator (Flash 4): 14.4. Reserved Words
- logical expressions and data values: 5.7.4. Logical Expressions and Data Values
- logical NOT (!) operator (Flash 5): 5.7.3. Logical NOT
- logical NOT (not) operator (Flash 4): 14.4. Reserved Words
- logical operators: 5.7. The Logical Operators
- vs. bitwise operators: 5.11.1. The Bitwise Operators
- logical OR (||) operator (Flash 5): 5.7.1. Logical OR
- logical OR (or) operator (Flash 4): 14.4. Reserved Words
- long keyword (potential reserved word): 14.4. Reserved Words
- loop body: 8.2. Loop Terminology
- loop controls: 8.2. Loop Terminology
- loop headers: 8.2. Loop Terminology
- loops: 6.3.1. Loops and Conditionals
- 8. Loop Statements
- break statement in: 8.6.1. The break Statement
- clip events (see movie clip events, loops)
- continue statement in: 8.6.2. The continue Statement
- counters in: 8.1. The while Loop
- 8.4.1. Multiple Iterators in for Loops
- event: 1.2.6. The Event-Based Execution Model
- index variables in: 8.1. The while Loop
- 8.4.1. Multiple Iterators in for Loops
- infinite: 8.1. The while Loop
- 8.2. Loop Terminology
- avoiding: 8.6.3. Maximum Number of Iterations
- initialization: 8.1. The while Loop
- 8.2. Loop Terminology
- iteration in: 1.2.3.2. Repeating tasks using loops
- 8.2. Loop Terminology
- iterators in: 8.1. The while Loop
- 8.4.1. Multiple Iterators in for Loops
- nested: 8.2. Loop Terminology
- stopping prematurely: 8.6. Stopping a Loop Prematurely
- terminology: 8.2. Loop Terminology
- test expressions in: 8.2. Loop Terminology
- timeline: 8.7. Timeline and Clip Event Loops
- creating process clips: 13.2.4. Process Clips
- frame rate effect on: 8.7.3. Frame Rate's Effect on Timeline and Clip Event Loops
- update statements in: 8.1. The while Loop
- 8.2. Loop Terminology
- lowercase versions of strings, creating: 4.6.8.2. The toLowerCase( ) function
- 20.5. Alphabetical Language Reference
- lr property (transformobject): 20.5. Alphabetical Language Reference
Symbols
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| F
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| H
| I
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| M
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